A few months ago, while working on an improved version of exponential shadow maps, I stumbled on a new way to derive ESM equations which looks more simple and intuitive than previous attempts.
There is no need to invoke Markov’s inequality, higher order moments or convolutions. In fact all we have to do is to write the basic percentage closer filtering formula for equally weighted occluders and a receiver
The role of the step function is to perform a depth test on all occluders, depth test results are then averaged together to obtain a filtered occlusion term. The are many ways to write and a limit of exponential functions guarantees a fast convergence:
We can rewrite the original PCF equation as:
If we make the hypothesis that our shadow receiver is planar within the filtering window we are also implicitly assuming that the receiver is the most distant occluder (otherwise it might occlude itself, which can’t happen given our initial hypothesis), thus we have .
Armed with this new assumption we observe that the term quickly converges to zero for all occluders:
As we already know controls the sharpness of our step function approximation and can be used to fake soft shadows. Ultimately we can drop the limit and we obtain the ESM occlusion term formula:
Exponential shadow maps can be seen as a very good approximation of a PCF filter when all the occluders are located in front of our receiver (no receiver self shadowing within the filtering window). There’s not much else to add, if not that this new derivation clearly shows the limits of this technique and that any future improvements will necessarily be based on a relaxed version of the planar receiver hypothesis.
For unknown reasons some old and buggy ESM test code was distributed with ShaderX6. You can grab here the FxComposer 2.0 sample code that was meant to be originally released with the book.