Time for a brief update

Four months ago I tried to stimulate your curiosity with this post.
Next month I will try to stimulate it even more with this talk at the upcoming Game Developers Conference in San Francisco.
A few simple approaches will be presented, though I will focus a bit more on a technique called ESM (short for Exponential Shadow Maps) which is also the subject of an article that will appear on ShaderX 6.
That’s all right now, hope to see you at GDC!